Paper Wireframe
When designing the paper wireframe, my goal was to create a layout familiar to most users by combining elements from social media platforms and current gallery viewing apps. I also aimed to simplify it for users who may not be as tech-savvy.
Digital Wireframe
I incorporated peer feedback from the Coursera course and drew inspiration from similar apps on the market to guide my designs, while also using insights from user interviews.
Low-fidelity Prototype
After completing the digital wireframes, I created a low-fidelity prototype. The main user flow I connected was from logging in as a user or a guest to choosing an exhibition and then embarking on a virtual tour. The prototype was then used in a usability study.
To view the Art Interactive low-fidelity prototype, click here.